Ore Rush heading to Google Play

BTTStudioGames for PC and mobile.

An independent studio that tests early, cuts what is not fun and only ships when it is polished.

A small studio with a solid process.

BTTStudio is an independent game studio. We make our own titles for PC and mobile, from the first prototype to store release.

We work with automated builds from day one, tests that run on every change and tools that speed things up where it makes sense, from prototyping to QA.

The result is short cycles. An idea becomes playable in a few weeks, and whatever is not fun gets cut early.

What we are building.

Status: IN DEVELOPMENT

[ CLASSIFIED ]

Secret project. We will share more once it is playable.

Platforms
Android / iOS

Status: IN DEVELOPMENT

[ CLASSIFIED ]

Still on the whiteboard. Platforms and genre to be defined.

Platforms
Steam / Android / iOS

How a game leaves the drawing board.

Every stage has automated builds, telemetry and a clear exit criterion. AI is there to speed the team up, never to decide for it.

  1. CONCEPT

    The idea becomes a throwaway prototype. If it is not fun within the first minutes, it stops there.

  2. PROTOTYPE

    Core mechanic playable. AI generates level variations and placeholder art so we can test more ideas per week.

  3. PLAYTEST

    Sessions with real players and telemetry for every match. Automated bots handle regression.

  4. POLISH

    Final art, audio and performance. PC, Android and iOS builds come out of the same pipeline.

  5. LAUNCH

    Release on Steam and the mobile stores, with ongoing updates after launch.

Got an idea, a publishing offer or a partnership?

We answer everyone through the same inbox, no forms and no bots in between.

Who usually writes

  • Press
  • Publishers
  • Partners
  • Content creators
  • Players