Status: COMING SOON
First release
Ore Rush
Our first game. Launching first on Google Play, with a PC version on Steam.
Ore Rush heading to Google Play
An independent studio that tests early, cuts what is not fun and only ships when it is polished.
BTTStudio is an independent game studio. We make our own titles for PC and mobile, from the first prototype to store release.
We work with automated builds from day one, tests that run on every change and tools that speed things up where it makes sense, from prototyping to QA.
The result is short cycles. An idea becomes playable in a few weeks, and whatever is not fun gets cut early.
Status: COMING SOON
First release
Our first game. Launching first on Google Play, with a PC version on Steam.
Status: IN DEVELOPMENT
Secret project. We will share more once it is playable.
Status: IN DEVELOPMENT
Still on the whiteboard. Platforms and genre to be defined.
Every stage has automated builds, telemetry and a clear exit criterion. AI is there to speed the team up, never to decide for it.
The idea becomes a throwaway prototype. If it is not fun within the first minutes, it stops there.
Core mechanic playable. AI generates level variations and placeholder art so we can test more ideas per week.
Sessions with real players and telemetry for every match. Automated bots handle regression.
Final art, audio and performance. PC, Android and iOS builds come out of the same pipeline.
Release on Steam and the mobile stores, with ongoing updates after launch.
We answer everyone through the same inbox, no forms and no bots in between.